This is the online version of the Hexxy Dimensions documentation.

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The spells catalogued here are purported to be of legendary difficulty and power. They seem to have been recorded only sparsely (for good reason, the texts claim). It's probably just the ramblings of extinct traditionalists, though -- a pattern's a pattern.

What could possibly go wrong?

End Portal FrameHexxy Dimensions

When I saw IT.
I realized it could be shaped by my will.
I just need the right pattern
There also appear to be a few new mishaps I can encounter. most of them being that the room is not ready yet or was removed.I shouldn't punch the walls, that may draw their attention, and they do not like intruders


Alongside this there appear to be two new Iotas which I have named room and entry

a room Iota appears to give me extensive powers over a domain, and most places that can take entry can take a room in the same place

a entry iota though only appears to let me into a room. much safer to give to others.

(if it wasn't clear you can "break" the walls. which will deal upto 2 hearts of dammage (it cannot kill))


Everett's Exaltation (num, num, num → room)

Your browser does not support visualizing patterns. Pattern code: wawdwawawdwawawdwewdwqwdwqwdwqwdwqwdwqwdw

Creates a new room for me



When I first make a room it appears I must wait for it to be "carved"
I am unable to do anything practical in the dim until I let nature carve it out.

Carving appears to be 20-ish blocks per seconds. I can Figure out how many are left with a simple pattern, cost 1/2 a quenched allay per block


Everett's Gateway (room | entry →)

Your browser does not support visualizing patterns. Pattern code: wawewawewawewawewawewawwwqwqwqwqwqwaeqqqqqaww

Lets actually go there



Although I cannot enter a room when it is being carved. once it is done I can finally go into it.
I must be careful though because if I use my room Iota it will put me into the exact center of the room which could be problematic.
luckily I can create a iota that will put me at a relative position to a corner.
Cost 1 amethyst shard


Everett's Abduction (room | entry, entity | [entity] →)

Your browser does not support visualizing patterns. Pattern code: aeaeaeaeaeaaedwaq

You are going to Brazil, My Domain, T H E F U N Z O N E



It takes my "Willing" participants to the room/entry specified. same as if they casted Everett's GatewayThere is no will save. should probally prepare countermeasures for if I find myself taken


Everett's Environment (room → room)

Your browser does not support visualizing patterns. Pattern code: deaqqeweeeeewdqdqdqdqdq

My own personal casting space



When I cast this it mutates my environment and forces it to cast in the provided room giving me full ambit.
Trying to enter a env while already having one active results in a Mishap.
My staff appears to actively conflict with the env unless I execute it all at once


Everett's Environment II

Your browser does not support visualizing patterns. Pattern code: aqdeeqeaeaeaeaeae

Look Ma two dimensions



When I cast this it removes the mutation to my environment.
This can be usefull for if I want to refrence data in my current dimension and then swap to read something really quick from my personal space


Everett's Expulsion (entity | [entity] →)

Your browser does not support visualizing patterns. Pattern code: wwdeeeeeqdwewewewewewwwdwqwdwqwdwqwdwqwdwqwdw

G E T O U T



This expels entities to the overworld that I pass into it from my room.
It mishaps when I am not running in a environment though. And the entities have to be within the room the env is bound to


Everett's Relative Prfn. (room, vec3 → vec3)

Your browser does not support visualizing patterns. Pattern code: adeeda

This should make things easier



This pattern when given a room converts a position to a be relative to the North West corner of the room.

It should be fairly usefull when making cordinates in this room


Everett's Relative Prfn. II (room, vec3 → vec3)

Your browser does not support visualizing patterns. Pattern code: daqqad

I can access blocks easier



This pattern when given a room converts a position from a relative to North West corner

It should be fairly usefull when accessing block/entities within this room.
Only Positive numbers lead into the room. negative numbers lead into the "wall" between rooms


Everett's Room Prfn. (room → entry)

Your browser does not support visualizing patterns. Pattern code: awqwawqdqawwwaq

Roommates perhaps?



This allows me to turn a room into a entry Iota
A entry iota is safer for me to share or make public since it wont allow my peers to cast with full ambit in my room


Everett's Distl. (room, vec3 → entry)

Your browser does not support visualizing patterns. Pattern code: dewedaewdwewd

Custom door location?



This allows me to turn a room into a entry Iota and give it a relative position.
This entry iota's Position is relative to the North West corner of my room


Everett's Timing Prfn. (room → num)

Your browser does not support visualizing patterns. Pattern code: qqqqqwaeaeaeaeaeadqwdwqwdwdwqw

How much longer must I wait



When I pass a room/entry into this pattern it returns the number of blocks left to be carved
(which I can then roughly calculate into a time remaing till avaliable)


Everett's Carving Prfn. (room → bool)

Your browser does not support visualizing patterns. Pattern code: qqqqqwaeaeaeaeaeadwaqaeaq

Are we done yet



It takes the room and tells me if it is carved and able to be used.