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It appears I have installed some mods Hexcasting interoperates with! I've detailed them here.

Advanced TurtleComputercraft

Thanks to my extensive research I have discovered that I can give the turtles and pocket computers a Mindsplice staff to have them perform menial task in my place


there also appears to be a new event when a staff is equipped reveal() which just has a string sent via patterns like reveal.
and
mishap) that contains the mishap's class,the pattern's name, and the hex pattern as string


Turtles cast as no one and have normal ambit. pocket computers cast as the player holding them. also having full ambit


A list of all the patterns I've discovered, as well as what they do.

StickHextweaks Utility

Progress Gambit

Your browser does not support visualizing patterns. Pattern code: qqaw

Turns the spellbook that your are holding one page to the right


Regress Gambit

Your browser does not support visualizing patterns. Pattern code: eedw

Turns the spellbook that your are holding one page to the left


Heket's Gambit ([pattern] →)

Your browser does not support visualizing patterns. Pattern code: wdwadad

Removes a pattern list from the stack. Examines (but does not remove) the iota beneath it, and evaluates the pattern list if and only if Augur's Purification would respond to that iota with True. Examination and evaluation repeats until the iota would no longer create truth.


Quenched Allay Quenched Allay Quenched Allay Quenched Allay
Hextweaks Post Enlightenment

Wave Reflection (→ vector)

Your browser does not support visualizing patterns. Pattern code: qdewedq

Returns the posistion of the Wave of media passing through a Spell Circle


Normals reflection (→ vector)

Your browser does not support visualizing patterns. Pattern code: qdewedqwqaq

Returns the normal of the slate the Wave is on in the Spell Circle


The spells catalogued here are purported to be of legendary difficulty and power. They seem to have been recorded only sparsely (for good reason, the texts claim). It's probably just the ramblings of extinct traditionalists, though -- a pattern's a pattern.

What could possibly go wrong?

GlassInfuse Will

Infuse Will (pattern → pattern)

Your browser does not support visualizing patterns. Pattern code: waawaawaqwaeaeaeaeaea

Takes a pattern and makes it unique to me by injecting patterns that I cannot draw by hand
also seems to put more power into certain spells


It appears that there is another layer of spells. I must infuse my will inorder to find them. I will document what I find out about them here

TNTExplode

It is explosion but with double the maximum power


Fire ChargeFireball

It is fireball but with double the maximum power


Wither Skeleton SkullGrand Mindflay

As it's parent would have you believe it takes the will of mobs and puts them in something else.
this version acts in bulk taking a
[entity], vec3|entity ->
and performing various rituals


Here I have compiled every rituals known to me.
"On The Bulk Flaying Of Minds"

Seems to operate on a "Point" system. with each villager being worth double the previous

Mangrove DoorCreate and Collapse Slipways

Create slipway.
[villager (80 points)],wisp ->
takes some villagers and turns the wisp into a slipway


Collapse slipway.
[villager (16 points)],pos ->
takes some villagers and collapses the slipway into 10-20 wandering wisp


ChestRestock Trades

[Villager (1 point per trade)],Villager
Restocks all of the targeted villagers trades.
Consumes 1 point for each trade offered by the target villager


Titration BarrelTitration Time Skip


[villager + witch (8 points per witch)],pos ->
takes some villager and witches and tries to skip 12 hours for each witch sacrificed